#include "Game/AI/Action/actionMoveToTargetDir.h" namespace uking::action { MoveToTargetDir::MoveToTargetDir(const InitArg& arg) : MoveToTargetBase(arg) {} MoveToTargetDir::~MoveToTargetDir() = default; bool MoveToTargetDir::init_(sead::Heap* heap) { return MoveToTargetBase::init_(heap); } void MoveToTargetDir::enter_(ksys::act::ai::InlineParamPack* params) { MoveToTargetBase::enter_(params); } void MoveToTargetDir::leave_() { MoveToTargetBase::leave_(); } void MoveToTargetDir::loadParams_() { MoveToTargetBase::loadParams_(); getDynamicParam(&mFrontDir_d, "FrontDir"); getDynamicParam(&mDynTargetPos_d, "DynTargetPos"); getDynamicParam(&mDynStartPos_d, "DynStartPos"); getMapUnitParam(&mRailMoveSpeed_m, "RailMoveSpeed"); } void MoveToTargetDir::calc_() { MoveToTargetBase::calc_(); } } // namespace uking::action