#pragma once #include "Game/AI/Action/actionMoveToTargetBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class MoveToTargetDir : public MoveToTargetBase { SEAD_RTTI_OVERRIDE(MoveToTargetDir, MoveToTargetBase) public: explicit MoveToTargetDir(const InitArg& arg); ~MoveToTargetDir() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x40 sead::Vector3f* mFrontDir_d{}; // dynamic_param at offset 0x48 sead::Vector3f* mDynTargetPos_d{}; // dynamic_param at offset 0x50 sead::Vector3f* mDynStartPos_d{}; // map_unit_param at offset 0x58 const float* mRailMoveSpeed_m{}; }; } // namespace uking::action