#include "Game/AI/Action/actionMoveWithAS.h" namespace uking::action { MoveWithAS::MoveWithAS(const InitArg& arg) : MoveBase(arg) {} MoveWithAS::~MoveWithAS() = default; bool MoveWithAS::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void MoveWithAS::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void MoveWithAS::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::action