#include "Game/AI/Action/actionMoveWithDynAS.h" namespace uking::action { MoveWithDynAS::MoveWithDynAS(const InitArg& arg) : MoveBase(arg) {} MoveWithDynAS::~MoveWithDynAS() = default; bool MoveWithDynAS::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void MoveWithDynAS::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void MoveWithDynAS::leave_() { MoveBase::leave_(); } void MoveWithDynAS::loadParams_() { MoveBase::loadParams_(); getDynamicParam(&mASName_d, "ASName"); } void MoveWithDynAS::calc_() { MoveBase::calc_(); } } // namespace uking::action