#pragma once #include "Game/AI/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class MoveWithDynAS : public MoveBase { SEAD_RTTI_OVERRIDE(MoveWithDynAS, MoveBase) public: explicit MoveWithDynAS(const InitArg& arg); ~MoveWithDynAS() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xe0 sead::SafeString mASName_d{}; }; } // namespace uking::action