#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Msg2CameraKeepState : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(Msg2CameraKeepState, ksys::act::ai::Action) public: explicit Msg2CameraKeepState(const InitArg& arg); protected: }; } // namespace uking::action