#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCAnchorWait : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCAnchorWait, ksys::act::ai::Action) public: explicit NPCAnchorWait(const InitArg& arg); ~NPCAnchorWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 bool* mIsRainAnchor_d{}; // dynamic_param at offset 0x28 bool* mIsStartSameAS_d{}; // dynamic_param at offset 0x30 sead::SafeString mASName_d{}; }; } // namespace uking::action