#include "Game/AI/Action/actionNPCBuyHorse.h" namespace uking::action { NPCBuyHorse::NPCBuyHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCBuyHorse::~NPCBuyHorse() = default; bool NPCBuyHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCBuyHorse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCBuyHorse::leave_() { ksys::act::ai::Action::leave_(); } void NPCBuyHorse::loadParams_() { getAITreeVariable(&mEventBindUnit_a, "EventBindUnit"); } void NPCBuyHorse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action