#include "Game/AI/Action/actionNPCCloseHorseCustom.h" namespace uking::action { NPCCloseHorseCustom::NPCCloseHorseCustom(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCCloseHorseCustom::~NPCCloseHorseCustom() = default; bool NPCCloseHorseCustom::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCCloseHorseCustom::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCCloseHorseCustom::leave_() { ksys::act::ai::Action::leave_(); } void NPCCloseHorseCustom::loadParams_() {} void NPCCloseHorseCustom::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action