#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCDeliverHorse : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCDeliverHorse, ksys::act::ai::Action) public: explicit NPCDeliverHorse(const InitArg& arg); ~NPCDeliverHorse() override; protected: }; } // namespace uking::action