#include "Game/AI/Action/actionNPCDyeShopSelectMaterial.h" namespace uking::action { NPCDyeShopSelectMaterial::NPCDyeShopSelectMaterial(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCDyeShopSelectMaterial::~NPCDyeShopSelectMaterial() = default; bool NPCDyeShopSelectMaterial::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCDyeShopSelectMaterial::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCDyeShopSelectMaterial::leave_() { ksys::act::ai::Action::leave_(); } void NPCDyeShopSelectMaterial::loadParams_() {} void NPCDyeShopSelectMaterial::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action