#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCHorseReception : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCHorseReception, ksys::act::ai::Action) public: explicit NPCHorseReception(const InitArg& arg); ~NPCHorseReception() override; void enter_(ksys::act::ai::InlineParamPack* params) override; protected: void calc_() override; }; } // namespace uking::action