#include "Game/AI/Action/actionNPCHorseReceptionResurrect.h" namespace uking::action { NPCHorseReceptionResurrect::NPCHorseReceptionResurrect(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCHorseReceptionResurrect::~NPCHorseReceptionResurrect() = default; bool NPCHorseReceptionResurrect::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCHorseReceptionResurrect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCHorseReceptionResurrect::leave_() { ksys::act::ai::Action::leave_(); } void NPCHorseReceptionResurrect::loadParams_() {} void NPCHorseReceptionResurrect::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action