#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCHorseResurrect : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCHorseResurrect, ksys::act::ai::Action) public: explicit NPCHorseResurrect(const InitArg& arg); ~NPCHorseResurrect() override; protected: }; } // namespace uking::action