#include "Game/AI/Action/actionNPCInfoOnNamedHorse.h" namespace uking::action { NPCInfoOnNamedHorse::NPCInfoOnNamedHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCInfoOnNamedHorse::~NPCInfoOnNamedHorse() = default; bool NPCInfoOnNamedHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCInfoOnNamedHorse::loadParams_() {} } // namespace uking::action