#include "Game/AI/Action/actionNPCKnockBackMove.h" namespace uking::action { NPCKnockBackMove::NPCKnockBackMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCKnockBackMove::~NPCKnockBackMove() = default; void NPCKnockBackMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCKnockBackMove::loadParams_() { getStaticParam(&mASKeyName_s, "ASKeyName"); getDynamicParam(&mMoveDir_d, "MoveDir"); } void NPCKnockBackMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action