#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCKnockBackMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCKnockBackMove, ksys::act::ai::Action) public: explicit NPCKnockBackMove(const InitArg& arg); ~NPCKnockBackMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 sead::SafeString mASKeyName_s{}; // dynamic_param at offset 0x30 sead::Vector3f* mMoveDir_d{}; }; } // namespace uking::action