#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCLerpAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCLerpAction, ksys::act::ai::Action) public: explicit NPCLerpAction(const InitArg& arg); ~NPCLerpAction() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mRotateSpeed_s{}; // static_param at offset 0x28 const float* mArriveDist_s{}; // static_param at offset 0x30 const bool* mIsRotateByRot_s{}; // static_param at offset 0x38 sead::SafeString mASName_s{}; // dynamic_param at offset 0x48 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x50 sead::Vector3f* mTargetRot_d{}; }; } // namespace uking::action