#include "Game/AI/Action/actionNPCMakeItem.h" namespace uking::action { NPCMakeItem::NPCMakeItem(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCMakeItem::~NPCMakeItem() = default; bool NPCMakeItem::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCMakeItem::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCMakeItem::leave_() { ksys::act::ai::Action::leave_(); } void NPCMakeItem::loadParams_() { getDynamicParam(&mShopType_d, "ShopType"); getDynamicParam(&mIncludePorch_d, "IncludePorch"); } void NPCMakeItem::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action