#include "Game/AI/Action/actionNPCNameHorse.h" namespace uking::action { NPCNameHorse::NPCNameHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCNameHorse::~NPCNameHorse() = default; void NPCNameHorse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCNameHorse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action