#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCNameHorse : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCNameHorse, ksys::act::ai::Action) public: explicit NPCNameHorse(const InitArg& arg); ~NPCNameHorse() override; void enter_(ksys::act::ai::InlineParamPack* params) override; protected: void calc_() override; }; } // namespace uking::action