#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCReceiveHorse : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCReceiveHorse, ksys::act::ai::Action) public: explicit NPCReceiveHorse(const InitArg& arg); ~NPCReceiveHorse() override; protected: }; } // namespace uking::action