#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCRegisterHorse : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCRegisterHorse, ksys::act::ai::Action) public: explicit NPCRegisterHorse(const InitArg& arg); ~NPCRegisterHorse() override; protected: }; } // namespace uking::action