#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCReleaseHorse : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCReleaseHorse, ksys::act::ai::Action) public: explicit NPCReleaseHorse(const InitArg& arg); ~NPCReleaseHorse() override; protected: }; } // namespace uking::action