#include "Game/AI/Action/actionNPCSalePictureReception.h" namespace uking::action { NPCSalePictureReception::NPCSalePictureReception(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCSalePictureReception::~NPCSalePictureReception() = default; bool NPCSalePictureReception::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCSalePictureReception::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCSalePictureReception::leave_() { ksys::act::ai::Action::leave_(); } void NPCSalePictureReception::loadParams_() { getDynamicParam(&mTableName_d, "TableName"); } void NPCSalePictureReception::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action