#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCStartTurnToPlayer : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCStartTurnToPlayer, ksys::act::ai::Action) public: explicit NPCStartTurnToPlayer(const InitArg& arg); ~NPCStartTurnToPlayer() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: bool oneShot_() override; // dynamic_param at offset 0x20 float* mTurnRange_d{}; float mValue; }; } // namespace uking::action