#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCTalk : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCTalk, ksys::act::ai::Action) public: explicit NPCTalk(const InitArg& arg); ~NPCTalk() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mIsRemainOpeningDialog_s{}; // static_param at offset 0x28 const int* mMinTalkTime_s{}; // dynamic_param at offset 0x30 bool* mIsCloseMessageDialog_d{}; // dynamic_param at offset 0x38 bool* mIsBecomingSpeaker_d{}; // dynamic_param at offset 0x40 bool* mIsOverWriteLabelActorName_d{}; // dynamic_param at offset 0x48 sead::SafeString mMessageId_d{}; // dynamic_param at offset 0x58 sead::SafeString mASName_d{}; }; } // namespace uking::action