#include "Game/AI/Action/actionNPCTalkASyncAction.h" namespace uking::action { NPCTalkASyncAction::NPCTalkASyncAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCTalkASyncAction::~NPCTalkASyncAction() = default; bool NPCTalkASyncAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCTalkASyncAction::loadParams_() { getDynamicParam(&mDispFrame_d, "DispFrame"); getDynamicParam(&mIsChecked_d, "IsChecked"); getDynamicParam(&mMessageId_d, "MessageId"); } } // namespace uking::action