#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCTalkASyncAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCTalkASyncAction, ksys::act::ai::Action) public: explicit NPCTalkASyncAction(const InitArg& arg); ~NPCTalkASyncAction() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mDispFrame_d{}; // dynamic_param at offset 0x28 bool* mIsChecked_d{}; // dynamic_param at offset 0x30 sead::SafeString mMessageId_d{}; }; } // namespace uking::action