#include "Game/AI/Action/actionNPCTalkNoMessageStepperAction.h" namespace uking::action { NPCTalkNoMessageStepperAction::NPCTalkNoMessageStepperAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCTalkNoMessageStepperAction::~NPCTalkNoMessageStepperAction() = default; void NPCTalkNoMessageStepperAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCTalkNoMessageStepperAction::leave_() { ksys::act::ai::Action::leave_(); } void NPCTalkNoMessageStepperAction::loadParams_() { getDynamicParam(&mMessageId_d, "MessageId"); } } // namespace uking::action