#include "Game/AI/Action/actionNPCTalkToPlayerAction.h" namespace uking::action { NPCTalkToPlayerAction::NPCTalkToPlayerAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCTalkToPlayerAction::~NPCTalkToPlayerAction() = default; void NPCTalkToPlayerAction::loadParams_() { getDynamicParam(&mMessageId_d, "MessageId"); getDynamicParam(&mASKeyName_d, "ASKeyName"); } } // namespace uking::action