#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCTalkToPlayerAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCTalkToPlayerAction, ksys::act::ai::Action) public: explicit NPCTalkToPlayerAction(const InitArg& arg); ~NPCTalkToPlayerAction() override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mMessageId_d{}; // dynamic_param at offset 0x30 sead::SafeString mASKeyName_d{}; }; } // namespace uking::action