#include "Game/AI/Action/actionNPCTargetMoveDynAs.h" namespace uking::action { NPCTargetMoveDynAs::NPCTargetMoveDynAs(const InitArg& arg) : NPCTargetMove(arg) {} NPCTargetMoveDynAs::~NPCTargetMoveDynAs() = default; void NPCTargetMoveDynAs::loadParams_() { NPCTargetMove::loadParams_(); getDynamicParam(&mDynASKeyName_d, "DynASKeyName"); } } // namespace uking::action