#pragma once #include "Game/AI/Action/actionNPCTargetMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCTargetMoveDynAs : public NPCTargetMove { SEAD_RTTI_OVERRIDE(NPCTargetMoveDynAs, NPCTargetMove) public: explicit NPCTargetMoveDynAs(const InitArg& arg); ~NPCTargetMoveDynAs() override; void loadParams_() override; protected: // dynamic_param at offset 0x178 sead::SafeString mDynASKeyName_d{}; }; } // namespace uking::action