#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCTebaApproachPlayer : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCTebaApproachPlayer, ksys::act::ai::Action) public: explicit NPCTebaApproachPlayer(const InitArg& arg); ~NPCTebaApproachPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mUpdateTargetFrame_s{}; // static_param at offset 0x28 const float* mPlayerMaxHeight_s{}; // static_param at offset 0x30 const float* mMaxMoveSpeed_s{}; // static_param at offset 0x38 const float* mTurnSpeed_s{}; // static_param at offset 0x40 const float* mTurnRadius_s{}; // static_param at offset 0x48 const float* mReduceMaxSpeedChasePlayer_s{}; }; } // namespace uking::action