#include "Game/AI/Action/actionNPCTurnAction.h" namespace uking::action { NPCTurnAction::NPCTurnAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCTurnAction::~NPCTurnAction() = default; void NPCTurnAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCTurnAction::leave_() { ksys::act::ai::Action::leave_(); } void NPCTurnAction::loadParams_() { getStaticParam(&mTurnFrame_s, "TurnFrame"); getStaticParam(&mIsIgnoreSameKey_s, "IsIgnoreSameKey"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void NPCTurnAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action