#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCTurnToObject : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCTurnToObject, ksys::act::ai::Action) public: explicit NPCTurnToObject(const InitArg& arg); ~NPCTurnToObject() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 int* mObjectId_d{}; // dynamic_param at offset 0x28 float* mTurnDirection_d{}; // dynamic_param at offset 0x30 sead::SafeString mActorName_d{}; }; } // namespace uking::action