#include "Game/AI/Action/actionNPCTurnToObjectGreeting.h" namespace uking::action { NPCTurnToObjectGreeting::NPCTurnToObjectGreeting(const InitArg& arg) : NPCTurnToObject(arg) {} NPCTurnToObjectGreeting::~NPCTurnToObjectGreeting() = default; bool NPCTurnToObjectGreeting::init_(sead::Heap* heap) { return NPCTurnToObject::init_(heap); } void NPCTurnToObjectGreeting::enter_(ksys::act::ai::InlineParamPack* params) { NPCTurnToObject::enter_(params); } void NPCTurnToObjectGreeting::leave_() { NPCTurnToObject::leave_(); } void NPCTurnToObjectGreeting::loadParams_() { NPCTurnToObject::loadParams_(); getDynamicParam(&mGreetingType_d, "GreetingType"); } void NPCTurnToObjectGreeting::calc_() { NPCTurnToObject::calc_(); } } // namespace uking::action