#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCTurnToPosition : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(NPCTurnToPosition, ksys::act::ai::Action) public: explicit NPCTurnToPosition(const InitArg& arg); ~NPCTurnToPosition() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 float* mPosX_d{}; // dynamic_param at offset 0x28 float* mPosY_d{}; // dynamic_param at offset 0x30 float* mPosZ_d{}; }; } // namespace uking::action