#include "Game/AI/Action/actionNPCWait.h" namespace uking::action { NPCWait::NPCWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCWait::~NPCWait() = default; bool NPCWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCWait::leave_() { ksys::act::ai::Action::leave_(); } void NPCWait::loadParams_() { getStaticParam(&mIsIgnoreSameKey_s, "IsIgnoreSameKey"); getStaticParam(&mASName_s, "ASName"); } void NPCWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action