#include "Game/AI/Action/actionNPCWaitAction.h" namespace uking::action { NPCWaitAction::NPCWaitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCWaitAction::~NPCWaitAction() = default; void NPCWaitAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCWaitAction::leave_() { ksys::act::ai::Action::leave_(); } void NPCWaitAction::loadParams_() { getStaticParam(&mIsIgnoreSameKey_s, "IsIgnoreSameKey"); getStaticParam(&mASName_s, "ASName"); } void NPCWaitAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action