#pragma once #include "Game/AI/Action/actionNPCWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCWaitDynAS : public NPCWait { SEAD_RTTI_OVERRIDE(NPCWaitDynAS, NPCWait) public: explicit NPCWaitDynAS(const InitArg& arg); ~NPCWaitDynAS() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // dynamic_param at offset 0x40 sead::SafeString mDynASName_d{}; }; } // namespace uking::action