#include "Game/AI/Action/actionNPCWaitOneTimeAction.h" namespace uking::action { NPCWaitOneTimeAction::NPCWaitOneTimeAction(const InitArg& arg) : NPCWait(arg) {} NPCWaitOneTimeAction::~NPCWaitOneTimeAction() = default; void NPCWaitOneTimeAction::calc_() { NPCWait::calc_(); } } // namespace uking::action