#pragma once #include "Game/AI/Action/actionNPCWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NPCWaitOneTimeAction : public NPCWait { SEAD_RTTI_OVERRIDE(NPCWaitOneTimeAction, NPCWait) public: explicit NPCWaitOneTimeAction(const InitArg& arg); ~NPCWaitOneTimeAction() override; protected: void calc_() override; }; } // namespace uking::action