#include "Game/AI/Action/actionNavMeshBattleWalk.h" namespace uking::action { NavMeshBattleWalk::NavMeshBattleWalk(const InitArg& arg) : NavMeshAction(arg) {} bool NavMeshBattleWalk::init_(sead::Heap* heap) { return NavMeshAction::init_(heap); } void NavMeshBattleWalk::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshAction::enter_(params); } void NavMeshBattleWalk::leave_() { NavMeshAction::leave_(); } void NavMeshBattleWalk::loadParams_() { NavMeshAction::loadParams_(); } void NavMeshBattleWalk::calc_() { NavMeshAction::calc_(); } } // namespace uking::action