#include "Game/AI/Action/actionNavMeshConnectAction.h" namespace uking::action { NavMeshConnectAction::NavMeshConnectAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} NavMeshConnectAction::~NavMeshConnectAction() = default; bool NavMeshConnectAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NavMeshConnectAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NavMeshConnectAction::leave_() { ksys::act::ai::Action::leave_(); } void NavMeshConnectAction::loadParams_() {} void NavMeshConnectAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action