#pragma once #include "Game/AI/Action/actionJumpTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NavMeshJump : public JumpTo { SEAD_RTTI_OVERRIDE(NavMeshJump, JumpTo) public: explicit NavMeshJump(const InitArg& arg); protected: }; } // namespace uking::action