#include "Game/AI/Action/actionNavMeshMoveWithAS.h" namespace uking::action { NavMeshMoveWithAS::NavMeshMoveWithAS(const InitArg& arg) : NavMeshAction(arg) {} NavMeshMoveWithAS::~NavMeshMoveWithAS() = default; bool NavMeshMoveWithAS::init_(sead::Heap* heap) { return NavMeshAction::init_(heap); } void NavMeshMoveWithAS::loadParams_() { NavMeshAction::loadParams_(); getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS"); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::action