#pragma once #include "Game/AI/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NavMeshRun : public NavMeshAction { SEAD_RTTI_OVERRIDE(NavMeshRun, NavMeshAction) public: explicit NavMeshRun(const InitArg& arg); protected: }; } // namespace uking::action