#pragma once #include "Game/AI/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NavMeshSwim : public NavMeshAction { SEAD_RTTI_OVERRIDE(NavMeshSwim, NavMeshAction) public: explicit NavMeshSwim(const InitArg& arg); ~NavMeshSwim() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xa8 const float* mInWaterDepth_s{}; // static_param at offset 0xb0 const float* mFloatDepth_s{}; // static_param at offset 0xb8 sead::SafeString mASName_s{}; }; } // namespace uking::action